I created the intro animation using a combination of C4D VDB 3D renders, Unreal Engine environments, and traditional AE compositing.
My teammate Jay created the car renders in Unreal Engine. My role was compositing stock transitional elements (cards and waterdrop) seamlessly.
Diving into Toyota's electric bZ4x, this cyberspace animation leveraged multi-pass composite using X-Particles, fresnel materials, and stock elements.
Using C4D fields, I clipped geometry at render time. 3D camera data was exported for composite. The result is a laser-like 3D printed effect.
I leveraged a customized unreal engine scene file for this tunnel animation. Post process volumes yielded nice, deep glows.
Due to time restrictions, oftentimes we had to modify ready-mades. In this example I used an unreal engine factory and customized its look.
Additional virtual cameras were created for left, right, and back walls to yield an immersive effect.
Manually animated water droplets were added on the side panels.
Transitions were carefully thought out. A zoom forward required left and right walls to slide in opposing directions.
Synchronization was key to keep all walls timed correctly simultaneously.
We played around with differing spatial movements. In this case, a clockwise pattern transform.
Sequential animation effects created a feel of spatial travel.
In this case, additional cameras showed more scene depth, otherwise not visible in main screen only.
Spark stock elements composited in post helped create a larger-than-life sensation.
TOYOTA NDM 2022
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